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Mw2 mod menu ps3 no jb
Mw2 mod menu ps3 no jb










mw2 mod menu ps3 no jb
  1. Mw2 mod menu ps3 no jb update#
  2. Mw2 mod menu ps3 no jb code#
  3. Mw2 mod menu ps3 no jb free#

There is also EngineConfig_PS3.ini which seems to have not only debug mode to skip main menu etc. so i made a menu option to start it for PlayerVsPlayer (no AI in TAG for now) works great until you try to load main menu after a match.Īlso i was able to improve the AI, Jump distance / run speed etc. i've already found extra hidden game modes (TAG, Assassin, Defend The Shrine, Onslaught & Treasure etc). Nice work on the vol extraction though, hopefully somebody will put together a release with all the options for GT6. Hi, Flatz, yeah I read the thread but "refactoring" and "compiling" are alien to me :( You just need to look carefully into original forum thread, I've released them too.

mw2 mod menu ps3 no jb

My tool can handle both things: HDD cache and specdb (and more).

Mw2 mod menu ps3 no jb update#

Enjoy!Ĭould somebody please update tool for hdd cache and specdb decryption?

Mw2 mod menu ps3 no jb free#

Unfortunately I have no free time to continue this so I hope someone will be more lucky with it. Also I've reversed their cache system with such weird naming system (K/H/A3 and so on), you can find all needed functions for them too. If I recall correctly textures use DXT compression and soundtracks are stored in a custom container in the ATRAC3 format, movies are in the PAM format but they are encrypted, I've found a single key for an intro movie, other keys are stored in scripts. PD use custom file formats, cryptographic algorithms, deflate compression, sqlite database, custom script language called AdHoc (all scripts are already compiled here).

Mw2 mod menu ps3 no jb code#

However a part of the source code requires some refactoring: !OwBXnZ5R!nG8dq3ixN. Half year ago I've created a tool to unpack encrypted and compressed archives from both versions of Gran Turismo (5, 6) and yesterday some guys asked me for its source code. See also Multimedia Formats and Tools page Call of Duty: World at War So Simple all the games compiled with the same engine uses the same settings files edat) and are dependant of the Game Engine, in other words.

mw2 mod menu ps3 no jb

This settings files can be embedded inside other file or separated files (in this case usually protected as an. psarc's that will be loaded at boot time, generic settings like gamma level or brighness, or debug settings like gravity, godmode, fps display, etc, etc, etc. Most PS3 games (probably all) uses one or more settings files that can contain several infos, like the list of. 2.8 The Last Of Us / Uncharted series: Naughty Dog Texture Editor.2.7.1 Conjuration Madness + Modded INTERFACE.












Mw2 mod menu ps3 no jb